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Ciki LiuSummary: This post elaborates on what is Universal Binary on Mac and its benefits, plus how to check if an app is Universal Binary. - iBoysoft
Long before the transition from Intel to Apple silicon Macs, Apple computers made the transition from PowerPC processors to x86 (Intel) processors in 2006 by using software compatible with either processor type, which is known as Universal Binary. With the introduction of the new in-house Apple silicon chips, this software steps on the stage again.
What is Universal Binary on Mac? How does it work to ease the transition from older Intel to modern Apple silicon Macs? This post will give a clear and comprehensive explanation of Universal Binary on Mac. Stay tuned and read along.
An overview of Universal Binary on Mac
One breaking news for Mac users in 2020 was the debut of the Apple silicon M1 chip, which represents a completely different computer architecture than the old Intel and marks a new era for Mac computers. However, this also means previously Intel-based applications can't be used in the new Apple silicon environment.
To solve the compatibility issue and ease the transition for both developers and users, Apple comes up with two solutions. One is the implementation of Rosetta 2, a translation layer that enables Intel-based programs to operate on Apple silicon Macs natively. However, translated apps perform less well than native apps without the compiler optimizing your code for the target architecture. And here comes the Universal Binary.
Universal Binary is an application designed to work with both Intel and Apple M-series processors. With it, you can run the same application on both Apple silicon and Intel environments. Obviously, this app bridges the compatibility between the old and the new.
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Benefits of using Universal Binary on Mac
Because the Universal Binary contains executable code for both Apple silicon and Intel-based Macs, it's able to run natively on both platforms. Moreover, by skipping the translation process, Universal Binaries are able to run faster and more efficiently than Intel-only apps that have to be run through Rosetta 2.
For developers, once you built a Universal macOS Binary, you just need to create universal binaries for all of your code, not just apps. You'll be able to publish a single .APP file that works with both models of Macs. This means that the identical software program does not need to be distributed in two different versions.
Below lists some common executable categories that can be converted into Universal Binaries. The list is not complete but should be a good start to modify your projects.
- Apps
- App extensions
- Plug-ins
- Custom frameworks
- Static libraries
- Dynamic libraries
- Build tools
- Command-line tools
- Daemons and launch agents
- DriverKit extensions
- Kernel extensions
Here, two things are worth noting. First is that developers are able to build a universal binary on either an Apple silicon or Intel-based Mac computer, but debugging the arm64 slice of your binary can only be done on an Apple silicon Mac. Second, it's possible to debug both arm64 and x86_64 slices on Apple silicon, but the x86_64 slice must be run under the Rosetta translation.
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Bonus: check if an app is Universal Binary
With all being said, you may wonder if you are using any apps that are universal binaries. You can follow the steps below to check.
Step 1. Right-click on the application and choose Get Info.
Step 2. Under the Kind column, if you see Application (Universal), it means this program is a universal binary one.
If you prefer to run the Intel version of the program under Rosetta, you can tick the box in front of Open using Rosetta. Next time you open this app, it will be run in the form of an Intel version. To make it back to the native Apple silicon app, simply uncheck the box.
Conclusion
This post elaborates on what is Universal Binary on Mac and how it helps to transit apps from Intel Macs to Apple silicon Macs seamlessly. if you have any further questions about Universal Binary on Mac, leave a comment below!